Using USDZ for a better AR experience

ARKit 3.0 was officially released together with iOS 13.0 and it includes a lot of augmented reality goodies, such as people occlusion and motion capture. You can read about all the new features here.

iOS
Sharing code between iOS and Vapor

Code reusability has always been one of the ultimate goals for us developers. Building your backend with Vapor not only gives you highly scalable apps with shallow memory footprint, but also the potential to share some of your backend code with your iOS app without paying the extra cost. The...

Vapor iOS
Google Docs viewer with Flutter

Flutter is a powerful framework when it comes to rendering complex nested widgets with countless styles and customizations. This small project will explain the basics of using Google APIs and Services, in particular Google Drive, Google Docs and rendering a Google Document using Flutter widgets. The app supports basic text...

Android iOS
Higher order functions in Swift

Higher order functions in Swift are extremely powerful tools to have in your developer toolkit, the only issue is that it might take some time to get comfortable with them. Before we get started, let’s have a look at some important terms to know in relation with higher order functions:...

iOS
Join the dark side and implement Dark Mode in iOS

WWDC this year brought to light a lot of amazing features Apple has been working on lately. One of these features, and maybe one of the most expected, was Dark Mode support.

iOS
ARKit 3 brings more power to Apple's Augmented Reality

We can already see Apple having a big lead when it comes to augmented reality and the new version of ARKit will push them even further. There are amazing opportunities for AR as a mass market E-commerce solution and we can already see big companies taking advantage of it.

iOS
Create Your Own Swift Package

In Part 1, Add a Swift Package to Your iOS Application, of this Swift Package Manager series we saw how you can add an already existing package to your application.

iOS
Add a Swift Package to Your iOS Application

With the release of Swift 3.0, Apple introduced the Swift Package Manager, a tool for managing the distribution of Swift code. It is integrated with the Swift build system to automate the process of downloading, compiling, and linking dependencies.

iOS
Is Flutter ready for production?

After hearing about Flutter from different sources and developers with all kinds of background we decided to try to rebuild an existing Android app in Flutter and see the the state of the Mobile framework.

iOS Android
A dive into the Observer Pattern in iOS applications

Often when developing iOS applications with more complex requirements we may encounter the need to react to, and perform UI updates on, not so easily accessible UI components. Another example could be that we must update an object outside our currently focused scene, perhaps created by a scene a few...

iOS